Evan Goers

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  • Registered on: 12/30/2009
  • Last connection: 07/30/2010

Projects

  • XreaL (Developer, 01/05/2010)

Activity

Reported issues: 8

07/20/2010

05:57 am XreaL Bug #46 (New): Entity color doesn't work as expected.
Using the 'colored' or 'rgbGen entity/alphaGen entity' keywords on player models and weapons does not appear to work....

07/19/2010

10:26 pm XreaL Bug #45 (New): Parallax is broken in Forward Shading mode when realtime lights are used.
In the forward shading mode, if a lightmapped parallax surface is affected by a realtime light, no parallax is create...

07/10/2010

07:00 am XreaL Bug #27 (Closed): Built cube maps aren't functioning correctly on world surfaces
Marking as closed, as it is invalid. Selection via view origin is the correct method. The map implementation was wrong.
06:55 am XreaL Support #44 (Resolved): Update FreeBSD support
Patch applied, marking as resolved.

05/31/2010

08:32 am XreaL Bug #41 (Closed): Mirrors(and possibly portal cameras) are broken
For a long time, the use of a misc_portal_surface(mirror) with a mirror material produced strange results that were n...

05/19/2010

11:32 am XreaL Wiki edit: Shader_Manual (#4)

05/09/2010

10:26 pm XreaL Bug #25 (In Progress): Built cube maps are not saved
Commit #3721 by DerSaiden implemented a dumping method for the cubemaps into maps/bspname/cm_####.png. They are saved...

01/26/2010

02:09 pm XreaL Bug #30 (Closed): XreaL won't start on Windows 7
For some reason or another, XreaL will not run on Windows 7. This information is based on several reports of the same...

01/20/2010

07:01 am XreaL Bug #27: Built cube maps aren't functioning correctly on world surfaces
I believe it has to do with the logic in this if block(inside static void Render_reflection_C(int stage)):
if(bac...
05:48 am XreaL Bug #27 (Closed): Built cube maps aren't functioning correctly on world surfaces
World surfaces are not mapping the correct cube map to them 100% of the time. They appear to be using the player's vi...

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