Evan Goers
Activity
Reported issues: 8
07/20/2010
- 05:57 am XreaL Bug #46 (New): Entity color doesn't work as expected.
- Using the 'colored' or 'rgbGen entity/alphaGen entity' keywords on player models and weapons does not appear to work....
07/19/2010
- 10:26 pm XreaL Bug #45 (New): Parallax is broken in Forward Shading mode when realtime lights are used.
- In the forward shading mode, if a lightmapped parallax surface is affected by a realtime light, no parallax is create...
07/10/2010
- 07:00 am XreaL Bug #27 (Closed): Built cube maps aren't functioning correctly on world surfaces
- Marking as closed, as it is invalid. Selection via view origin is the correct method. The map implementation was wrong.
- 06:55 am XreaL Support #44 (Resolved): Update FreeBSD support
- Patch applied, marking as resolved.
05/31/2010
- 08:32 am XreaL Bug #41 (Closed): Mirrors(and possibly portal cameras) are broken
- For a long time, the use of a misc_portal_surface(mirror) with a mirror material produced strange results that were n...
05/19/2010
- 11:32 am XreaL Wiki edit: Shader_Manual (#4)
05/09/2010
- 10:26 pm XreaL Bug #25 (In Progress): Built cube maps are not saved
- Commit #3721 by DerSaiden implemented a dumping method for the cubemaps into maps/bspname/cm_####.png. They are saved...
01/26/2010
- 02:09 pm XreaL Bug #30 (Closed): XreaL won't start on Windows 7
- For some reason or another, XreaL will not run on Windows 7. This information is based on several reports of the same...
01/20/2010
- 07:01 am XreaL Bug #27: Built cube maps aren't functioning correctly on world surfaces
- I believe it has to do with the logic in this if block(inside static void Render_reflection_C(int stage)):
if(bac... - 05:48 am XreaL Bug #27 (Closed): Built cube maps aren't functioning correctly on world surfaces
- World surfaces are not mapping the correct cube map to them 100% of the time. They appear to be using the player's vi...
Also available in: Atom